diff options
Diffstat (limited to 'src/contrib/SDL-3.2.20/VisualC-GDK/SDL')
-rw-r--r-- | src/contrib/SDL-3.2.20/VisualC-GDK/SDL/SDL.vcxproj | 918 | ||||
-rw-r--r-- | src/contrib/SDL-3.2.20/VisualC-GDK/SDL/SDL.vcxproj.filters | 487 |
2 files changed, 1405 insertions, 0 deletions
diff --git a/src/contrib/SDL-3.2.20/VisualC-GDK/SDL/SDL.vcxproj b/src/contrib/SDL-3.2.20/VisualC-GDK/SDL/SDL.vcxproj new file mode 100644 index 0000000..96ca804 --- /dev/null +++ b/src/contrib/SDL-3.2.20/VisualC-GDK/SDL/SDL.vcxproj | |||
@@ -0,0 +1,918 @@ | |||
1 | <?xml version="1.0" encoding="utf-8"?> | ||
2 | <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
3 | <ItemGroup Label="ProjectConfigurations"> | ||
4 | <ProjectConfiguration Include="Debug|Gaming.Desktop.x64"> | ||
5 | <Configuration>Debug</Configuration> | ||
6 | <Platform>Gaming.Desktop.x64</Platform> | ||
7 | </ProjectConfiguration> | ||
8 | <ProjectConfiguration Include="Debug|Gaming.Xbox.Scarlett.x64"> | ||
9 | <Configuration>Debug</Configuration> | ||
10 | <Platform>Gaming.Xbox.Scarlett.x64</Platform> | ||
11 | </ProjectConfiguration> | ||
12 | <ProjectConfiguration Include="Debug|Gaming.Xbox.XboxOne.x64"> | ||
13 | <Configuration>Debug</Configuration> | ||
14 | <Platform>Gaming.Xbox.XboxOne.x64</Platform> | ||
15 | </ProjectConfiguration> | ||
16 | <ProjectConfiguration Include="Release|Gaming.Desktop.x64"> | ||
17 | <Configuration>Release</Configuration> | ||
18 | <Platform>Gaming.Desktop.x64</Platform> | ||
19 | </ProjectConfiguration> | ||
20 | <ProjectConfiguration Include="Release|Gaming.Xbox.Scarlett.x64"> | ||
21 | <Configuration>Release</Configuration> | ||
22 | <Platform>Gaming.Xbox.Scarlett.x64</Platform> | ||
23 | </ProjectConfiguration> | ||
24 | <ProjectConfiguration Include="Release|Gaming.Xbox.XboxOne.x64"> | ||
25 | <Configuration>Release</Configuration> | ||
26 | <Platform>Gaming.Xbox.XboxOne.x64</Platform> | ||
27 | </ProjectConfiguration> | ||
28 | </ItemGroup> | ||
29 | <PropertyGroup Label="Globals"> | ||
30 | <ProjectName>SDL3</ProjectName> | ||
31 | <ProjectGuid>{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}</ProjectGuid> | ||
32 | <RootNamespace>SDL</RootNamespace> | ||
33 | <VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion> | ||
34 | </PropertyGroup> | ||
35 | <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> | ||
36 | <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'" Label="Configuration"> | ||
37 | <ConfigurationType>DynamicLibrary</ConfigurationType> | ||
38 | <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset> | ||
39 | </PropertyGroup> | ||
40 | <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'" Label="Configuration"> | ||
41 | <ConfigurationType>DynamicLibrary</ConfigurationType> | ||
42 | <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset> | ||
43 | </PropertyGroup> | ||
44 | <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'" Label="Configuration"> | ||
45 | <ConfigurationType>DynamicLibrary</ConfigurationType> | ||
46 | <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset> | ||
47 | </PropertyGroup> | ||
48 | <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'" Label="Configuration"> | ||
49 | <ConfigurationType>DynamicLibrary</ConfigurationType> | ||
50 | <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset> | ||
51 | </PropertyGroup> | ||
52 | <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'" Label="Configuration"> | ||
53 | <ConfigurationType>DynamicLibrary</ConfigurationType> | ||
54 | <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset> | ||
55 | </PropertyGroup> | ||
56 | <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'" Label="Configuration"> | ||
57 | <ConfigurationType>DynamicLibrary</ConfigurationType> | ||
58 | <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset> | ||
59 | </PropertyGroup> | ||
60 | <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> | ||
61 | <ImportGroup Label="ExtensionSettings"> | ||
62 | <Import Project="$(VCTargetsPath)\BuildCustomizations\masm.props" /> | ||
63 | </ImportGroup> | ||
64 | <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'" Label="PropertySheets"> | ||
65 | <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> | ||
66 | </ImportGroup> | ||
67 | <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'" Label="PropertySheets"> | ||
68 | <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> | ||
69 | </ImportGroup> | ||
70 | <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'" Label="PropertySheets"> | ||
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72 | </ImportGroup> | ||
73 | <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'" Label="PropertySheets"> | ||
74 | <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> | ||
75 | </ImportGroup> | ||
76 | <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'" Label="PropertySheets"> | ||
77 | <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> | ||
78 | </ImportGroup> | ||
79 | <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'" Label="PropertySheets"> | ||
80 | <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> | ||
81 | </ImportGroup> | ||
82 | <PropertyGroup Label="UserMacros" /> | ||
83 | <PropertyGroup> | ||
84 | <_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion> | ||
85 | <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">AllRules.ruleset</CodeAnalysisRuleSet> | ||
86 | <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">AllRules.ruleset</CodeAnalysisRuleSet> | ||
87 | <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">AllRules.ruleset</CodeAnalysisRuleSet> | ||
88 | <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'" /> | ||
89 | <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'" /> | ||
90 | <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'" /> | ||
91 | <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'" /> | ||
92 | <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'" /> | ||
93 | <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'" /> | ||
94 | <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">AllRules.ruleset</CodeAnalysisRuleSet> | ||
95 | <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">AllRules.ruleset</CodeAnalysisRuleSet> | ||
96 | <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">AllRules.ruleset</CodeAnalysisRuleSet> | ||
97 | <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'" /> | ||
98 | <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'" /> | ||
99 | <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'" /> | ||
100 | <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'" /> | ||
101 | <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'" /> | ||
102 | <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'" /> | ||
103 | </PropertyGroup> | ||
104 | <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'"> | ||
105 | <IncludePath>$(ProjectDir)../../src;$(IncludePath)</IncludePath> | ||
106 | </PropertyGroup> | ||
107 | <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'"> | ||
108 | <IncludePath>$(ProjectDir)../../src;$(IncludePath)</IncludePath> | ||
109 | </PropertyGroup> | ||
110 | <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'"> | ||
111 | <Midl> | ||
112 | <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||
113 | <MkTypLibCompatible>true</MkTypLibCompatible> | ||
114 | <SuppressStartupBanner>true</SuppressStartupBanner> | ||
115 | <TypeLibraryName>.\Debug/SDL.tlb</TypeLibraryName> | ||
116 | </Midl> | ||
117 | <ClCompile> | ||
118 | <AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions> | ||
119 | <Optimization>Disabled</Optimization> | ||
120 | <AdditionalIncludeDirectories>$(ProjectDir)\..\..\include;$(ProjectDir)\..\..\include\build_config;$(ProjectDir)\..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> | ||
121 | <AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories> | ||
122 | <PreprocessorDefinitions>DLL_EXPORT;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||
123 | <BufferSecurityCheck>false</BufferSecurityCheck> | ||
124 | <WarningLevel>Level3</WarningLevel> | ||
125 | <DebugInformationFormat>OldStyle</DebugInformationFormat> | ||
126 | <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion> | ||
127 | <OmitDefaultLibName>true</OmitDefaultLibName> | ||
128 | <PrecompiledHeader>NotUsing</PrecompiledHeader> | ||
129 | <PrecompiledHeaderFile>SDL_internal.h</PrecompiledHeaderFile> | ||
130 | </ClCompile> | ||
131 | <ResourceCompile> | ||
132 | <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||
133 | </ResourceCompile> | ||
134 | <Link> | ||
135 | <AdditionalDependencies>setupapi.lib;winmm.lib;imm32.lib;version.lib;xgameruntime.lib;vcruntimed.lib;msvcrtd.lib;ucrtd.lib;msvcprtd.lib;%(AdditionalDependencies)</AdditionalDependencies> | ||
136 | <GenerateDebugInformation>true</GenerateDebugInformation> | ||
137 | <SubSystem>Windows</SubSystem> | ||
138 | <IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries> | ||
139 | </Link> | ||
140 | </ItemDefinitionGroup> | ||
141 | <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'"> | ||
142 | <Midl> | ||
143 | <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||
144 | <MkTypLibCompatible>true</MkTypLibCompatible> | ||
145 | <SuppressStartupBanner>true</SuppressStartupBanner> | ||
146 | <TypeLibraryName>.\Debug/SDL.tlb</TypeLibraryName> | ||
147 | </Midl> | ||
148 | <ClCompile> | ||
149 | <AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions> | ||
150 | <Optimization>Disabled</Optimization> | ||
151 | <AdditionalIncludeDirectories>$(ProjectDir)\..\..\include;$(ProjectDir)\..\..\include\build_config;$(ProjectDir)\..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> | ||
152 | <AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories> | ||
153 | <PreprocessorDefinitions>DLL_EXPORT;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||
154 | <BufferSecurityCheck>false</BufferSecurityCheck> | ||
155 | <WarningLevel>Level3</WarningLevel> | ||
156 | <DebugInformationFormat>OldStyle</DebugInformationFormat> | ||
157 | <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion> | ||
158 | <OmitDefaultLibName>true</OmitDefaultLibName> | ||
159 | </ClCompile> | ||
160 | <ResourceCompile> | ||
161 | <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||
162 | </ResourceCompile> | ||
163 | <Link> | ||
164 | <AdditionalDependencies>setupapi.lib;winmm.lib;imm32.lib;version.lib;xgameruntime.lib;d3d12_xs.lib;uuid.lib;vcruntimed.lib;msvcrtd.lib;ucrtd.lib;msvcprtd.lib;%(AdditionalDependencies)</AdditionalDependencies> | ||
165 | <GenerateDebugInformation>true</GenerateDebugInformation> | ||
166 | <SubSystem>Windows</SubSystem> | ||
167 | <IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries> | ||
168 | </Link> | ||
169 | <PreBuildEvent> | ||
170 | <Command> | ||
171 | call "$(ProjectDir)..\..\src\render\direct3d12\compile_shaders_xbox.bat" "$(ProjectDir)..\" | ||
172 | call "$(ProjectDir)..\..\src\gpu\d3d12\compile_shaders_xbox.bat" "$(ProjectDir)..\" | ||
173 | </Command> | ||
174 | </PreBuildEvent> | ||
175 | <PreBuildEvent> | ||
176 | <Message>Building shader blobs (Xbox Series)</Message> | ||
177 | </PreBuildEvent> | ||
178 | </ItemDefinitionGroup> | ||
179 | <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'"> | ||
180 | <Midl> | ||
181 | <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||
182 | <MkTypLibCompatible>true</MkTypLibCompatible> | ||
183 | <SuppressStartupBanner>true</SuppressStartupBanner> | ||
184 | <TypeLibraryName>.\Debug/SDL.tlb</TypeLibraryName> | ||
185 | </Midl> | ||
186 | <ClCompile> | ||
187 | <AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions> | ||
188 | <Optimization>Disabled</Optimization> | ||
189 | <AdditionalIncludeDirectories>$(ProjectDir)\..\..\include;$(ProjectDir)\..\..\include\build_config;$(ProjectDir)\..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> | ||
190 | <AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories> | ||
191 | <PreprocessorDefinitions>DLL_EXPORT;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||
192 | <BufferSecurityCheck>false</BufferSecurityCheck> | ||
193 | <WarningLevel>Level3</WarningLevel> | ||
194 | <DebugInformationFormat>OldStyle</DebugInformationFormat> | ||
195 | <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion> | ||
196 | <OmitDefaultLibName>true</OmitDefaultLibName> | ||
197 | </ClCompile> | ||
198 | <ResourceCompile> | ||
199 | <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||
200 | </ResourceCompile> | ||
201 | <Link> | ||
202 | <AdditionalDependencies>setupapi.lib;winmm.lib;imm32.lib;version.lib;xgameruntime.lib;d3d12_x.lib;uuid.lib;vcruntimed.lib;msvcrtd.lib;ucrtd.lib;msvcprtd.lib;%(AdditionalDependencies)</AdditionalDependencies> | ||
203 | <GenerateDebugInformation>true</GenerateDebugInformation> | ||
204 | <SubSystem>Windows</SubSystem> | ||
205 | <IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries> | ||
206 | </Link> | ||
207 | <PreBuildEvent> | ||
208 | <Command> | ||
209 | call $(ProjectDir)..\..\src\render\direct3d12\compile_shaders_xbox.bat $(ProjectDir)..\ one | ||
210 | call $(ProjectDir)..\..\src\gpu\d3d12\compile_shaders_xbox.bat $(ProjectDir)..\ one | ||
211 | </Command> | ||
212 | </PreBuildEvent> | ||
213 | <PreBuildEvent> | ||
214 | <Message>Building shader blobs (Xbox One)</Message> | ||
215 | </PreBuildEvent> | ||
216 | </ItemDefinitionGroup> | ||
217 | <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'"> | ||
218 | <Midl> | ||
219 | <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||
220 | <MkTypLibCompatible>true</MkTypLibCompatible> | ||
221 | <SuppressStartupBanner>true</SuppressStartupBanner> | ||
222 | <TypeLibraryName>.\Release/SDL.tlb</TypeLibraryName> | ||
223 | </Midl> | ||
224 | <ClCompile> | ||
225 | <AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions> | ||
226 | <AdditionalIncludeDirectories>$(ProjectDir)\..\..\include;$(ProjectDir)\..\..\include\build_config;$(ProjectDir)\..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> | ||
227 | <AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories> | ||
228 | <PreprocessorDefinitions>DLL_EXPORT;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||
229 | <BufferSecurityCheck>false</BufferSecurityCheck> | ||
230 | <WarningLevel>Level3</WarningLevel> | ||
231 | <DebugInformationFormat>ProgramDatabase</DebugInformationFormat> | ||
232 | <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion> | ||
233 | <OmitDefaultLibName>true</OmitDefaultLibName> | ||
234 | <PrecompiledHeader>NotUsing</PrecompiledHeader> | ||
235 | <PrecompiledHeaderFile>SDL_internal.h</PrecompiledHeaderFile> | ||
236 | </ClCompile> | ||
237 | <ResourceCompile> | ||
238 | <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||
239 | </ResourceCompile> | ||
240 | <Link> | ||
241 | <AdditionalDependencies>setupapi.lib;winmm.lib;imm32.lib;version.lib;xgameruntime.lib;vcruntime.lib;msvcrt.lib;ucrt.lib;msvcprt.lib;%(AdditionalDependencies)</AdditionalDependencies> | ||
242 | <GenerateDebugInformation>true</GenerateDebugInformation> | ||
243 | <SubSystem>Windows</SubSystem> | ||
244 | <OptimizeReferences>true</OptimizeReferences> | ||
245 | <EnableCOMDATFolding>true</EnableCOMDATFolding> | ||
246 | <IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries> | ||
247 | </Link> | ||
248 | </ItemDefinitionGroup> | ||
249 | <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'"> | ||
250 | <Midl> | ||
251 | <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||
252 | <MkTypLibCompatible>true</MkTypLibCompatible> | ||
253 | <SuppressStartupBanner>true</SuppressStartupBanner> | ||
254 | <TypeLibraryName>.\Release/SDL.tlb</TypeLibraryName> | ||
255 | </Midl> | ||
256 | <ClCompile> | ||
257 | <AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions> | ||
258 | <AdditionalIncludeDirectories>$(ProjectDir)\..\..\include;$(ProjectDir)\..\..\include\build_config;$(ProjectDir)\..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> | ||
259 | <AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories> | ||
260 | <PreprocessorDefinitions>DLL_EXPORT;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||
261 | <BufferSecurityCheck>false</BufferSecurityCheck> | ||
262 | <WarningLevel>Level3</WarningLevel> | ||
263 | <DebugInformationFormat>ProgramDatabase</DebugInformationFormat> | ||
264 | <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion> | ||
265 | <OmitDefaultLibName>true</OmitDefaultLibName> | ||
266 | </ClCompile> | ||
267 | <ResourceCompile> | ||
268 | <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||
269 | </ResourceCompile> | ||
270 | <Link> | ||
271 | <AdditionalDependencies>setupapi.lib;winmm.lib;imm32.lib;version.lib;xgameruntime.lib;d3d12_xs.lib;uuid.lib;vcruntime.lib;msvcrt.lib;ucrt.lib;msvcprt.lib;%(AdditionalDependencies)</AdditionalDependencies> | ||
272 | <GenerateDebugInformation>true</GenerateDebugInformation> | ||
273 | <SubSystem>Windows</SubSystem> | ||
274 | <OptimizeReferences>true</OptimizeReferences> | ||
275 | <EnableCOMDATFolding>true</EnableCOMDATFolding> | ||
276 | <IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries> | ||
277 | </Link> | ||
278 | <PreBuildEvent> | ||
279 | <Command> | ||
280 | call $(ProjectDir)..\..\src\render\direct3d12\compile_shaders_xbox.bat $(ProjectDir)..\ | ||
281 | call $(ProjectDir)..\..\src\gpu\d3d12\compile_shaders_xbox.bat $(ProjectDir)..\ | ||
282 | </Command> | ||
283 | </PreBuildEvent> | ||
284 | <PreBuildEvent> | ||
285 | <Message>Building shader blobs (Xbox Series)</Message> | ||
286 | </PreBuildEvent> | ||
287 | </ItemDefinitionGroup> | ||
288 | <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'"> | ||
289 | <Midl> | ||
290 | <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||
291 | <MkTypLibCompatible>true</MkTypLibCompatible> | ||
292 | <SuppressStartupBanner>true</SuppressStartupBanner> | ||
293 | <TypeLibraryName>.\Release/SDL.tlb</TypeLibraryName> | ||
294 | </Midl> | ||
295 | <ClCompile> | ||
296 | <AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions> | ||
297 | <AdditionalIncludeDirectories>$(ProjectDir)\..\..\include;$(ProjectDir)\..\..\include\build_config;$(ProjectDir)\..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> | ||
298 | <AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories> | ||
299 | <PreprocessorDefinitions>DLL_EXPORT;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||
300 | <BufferSecurityCheck>false</BufferSecurityCheck> | ||
301 | <WarningLevel>Level3</WarningLevel> | ||
302 | <DebugInformationFormat>ProgramDatabase</DebugInformationFormat> | ||
303 | <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion> | ||
304 | <OmitDefaultLibName>true</OmitDefaultLibName> | ||
305 | </ClCompile> | ||
306 | <ResourceCompile> | ||
307 | <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||
308 | </ResourceCompile> | ||
309 | <Link> | ||
310 | <AdditionalDependencies>setupapi.lib;winmm.lib;imm32.lib;version.lib;xgameruntime.lib;d3d12_x.lib;uuid.lib;vcruntime.lib;msvcrt.lib;ucrt.lib;msvcprt.lib;%(AdditionalDependencies)</AdditionalDependencies> | ||
311 | <GenerateDebugInformation>true</GenerateDebugInformation> | ||
312 | <SubSystem>Windows</SubSystem> | ||
313 | <OptimizeReferences>true</OptimizeReferences> | ||
314 | <EnableCOMDATFolding>true</EnableCOMDATFolding> | ||
315 | <IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries> | ||
316 | </Link> | ||
317 | <PreBuildEvent> | ||
318 | <Command> | ||
319 | call $(ProjectDir)..\..\src\render\direct3d12\compile_shaders_xbox.bat $(ProjectDir)..\ one | ||
320 | call $(ProjectDir)..\..\src\gpu\d3d12\compile_shaders_xbox.bat $(ProjectDir)..\ one | ||
321 | </Command> | ||
322 | </PreBuildEvent> | ||
323 | <PreBuildEvent> | ||
324 | <Message>Building shader blobs (Xbox One)</Message> | ||
325 | </PreBuildEvent> | ||
326 | </ItemDefinitionGroup> | ||
327 | <ItemDefinitionGroup Condition="'$(TreatWarningsAsError)'!=''"> | ||
328 | <ClCompile> | ||
329 | <AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions> | ||
330 | <TreatWarningAsError>$(TreatWarningsAsError)</TreatWarningAsError> | ||
331 | </ClCompile> | ||
332 | </ItemDefinitionGroup> | ||
333 | <ItemGroup> | ||
334 | <ClInclude Include="..\..\include\SDL3\SDL_begin_code.h" /> | ||
335 | <ClInclude Include="..\..\include\SDL3\SDL_camera.h" /> | ||
336 | <ClInclude Include="..\..\include\SDL3\SDL_close_code.h" /> | ||
337 | <ClInclude Include="..\..\include\SDL3\SDL.h" /> | ||
338 | <ClInclude Include="..\..\include\SDL3\SDL_assert.h" /> | ||
339 | <ClInclude Include="..\..\include\SDL3\SDL_atomic.h" /> | ||
340 | <ClInclude Include="..\..\include\SDL3\SDL_audio.h" /> | ||
341 | <ClInclude Include="..\..\include\SDL3\SDL_bits.h" /> | ||
342 | <ClInclude Include="..\..\include\SDL3\SDL_blendmode.h" /> | ||
343 | <ClInclude Include="..\..\include\SDL3\SDL_clipboard.h" /> | ||
344 | <ClInclude Include="..\..\include\SDL3\SDL_copying.h" /> | ||
345 | <ClInclude Include="..\..\include\SDL3\SDL_cpuinfo.h" /> | ||
346 | <ClInclude Include="..\..\include\SDL3\SDL_egl.h" /> | ||
347 | <ClInclude Include="..\..\include\SDL3\SDL_endian.h" /> | ||
348 | <ClInclude Include="..\..\include\SDL3\SDL_error.h" /> | ||
349 | <ClInclude Include="..\..\include\SDL3\SDL_events.h" /> | ||
350 | <ClInclude Include="..\..\include\SDL3\SDL_filesystem.h" /> | ||
351 | <ClInclude Include="..\..\include\SDL3\SDL_gamepad.h" /> | ||
352 | <ClInclude Include="..\..\include\SDL3\SDL_gpu.h" /> | ||
353 | <ClInclude Include="..\..\include\SDL3\SDL_guid.h" /> | ||
354 | <ClInclude Include="..\..\include\SDL3\SDL_haptic.h" /> | ||
355 | <ClInclude Include="..\..\include\SDL3\SDL_hints.h" /> | ||
356 | <ClInclude Include="..\..\include\SDL3\SDL_hidapi.h" /> | ||
357 | <ClInclude Include="..\..\include\SDL3\SDL_asyncio.h" /> | ||
358 | <ClInclude Include="..\..\include\SDL3\SDL_joystick.h" /> | ||
359 | <ClInclude Include="..\..\include\SDL3\SDL_keyboard.h" /> | ||
360 | <ClInclude Include="..\..\include\SDL3\SDL_keycode.h" /> | ||
361 | <ClInclude Include="..\..\include\SDL3\SDL_loadso.h" /> | ||
362 | <ClInclude Include="..\..\include\SDL3\SDL_locale.h" /> | ||
363 | <ClInclude Include="..\..\include\SDL3\SDL_log.h" /> | ||
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487 | </Project> | ||