From 2b1a7349bbf58ec3fe66590c159eccff504c173c Mon Sep 17 00:00:00 2001
From: jeannekamikaze <jeannekamikaze@gmail.com>
Date: Tue, 7 Aug 2012 16:49:17 +0300
Subject: Added a features list.

---
 README.md | 35 ++++++++++++++++++++++++++++++++---
 1 file changed, 32 insertions(+), 3 deletions(-)

diff --git a/README.md b/README.md
index 59a46a0..1e22d96 100644
--- a/README.md
+++ b/README.md
@@ -1,9 +1,7 @@
 Spear
 =====
 
-Spear is a simple 3D game framework I have been working on since I started learning Haskell, and is therefore more of a "let's see where I can get to" kind of project.
-
-The project's goal is to put what I learn into practise, to explore how far I can get with Haskell and if the results are decent enough, to build one or two game demos along the way.
+Spear is a simple 3D game framework I have been working on since I started learning Haskell. The project's goal is to put what I learn into practise, to explore how far I can get with Haskell and if the results are decent enough, to build one or two game demos along the way.
 
 Installation
 ------------
@@ -21,4 +19,35 @@ Documentation
 
 An online copy of the haddocks can be found [here][0].
 
+Features
+--------
+
+### Application and Input
+* Easy way to set up a window with the desired OpenGL context version.
+* Raw polled, toggled and delayed input.
+* High resolution timer.
+
+### Assets
+* MD2 and OBJ model loaders.
+* BMP image loader.
+* Assets backed up by Resource for automatic (and optionally, manual) deletion.
+
+### Collision
+* Simple collision library featuring AABBs and bounding spheres (more to come).
+
+### OpenGL
+* High level OpenGL >=3 wrappers.
+* OpenGL resources (VAOs, buffers, textures, etc.) backed up by Resource for automatic (and optionally, manual) deletion.
+
+### Math
+* Vectors, matrices, quaternions, cameras, etc.
+* The Spatial type class for objects that can be moved around in 3D space.
+
+### Render
+* Static and vertex-animated model resources, compiled into a VAO for efficient rendering.
+* Static and vertex-animated model renderers. Vertex animation is done in a vertex shader.
+
+### Scene
+* Automated loading of scenes and scene resources as described by scene files.
+
 [0]: http://shellblade.net/docs/Spear/index.html
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